S P H E R E X 3 D

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Spherex3d is dedicated to transforming ideas into stunning, realistic, and functional three-dimensional models and visualizations.

What We Do

Raw scans are just the starting point. We deliver the finished product.

While 3D scanning captures incredible real-world detail, the raw output is often a heavy, unoptimized mesh filled with noise, holes, overlapping geometry, and messy textures. Our 3D scan cleanup services bridge the gap between raw data collection and functional utility.

Service Highlights

  • Manual Retopology & Clean Topology
  • High-Fidelity PBR Texture Baking
  • Hole Patching & Mesh Repair
  • Web, AR, and Game-Ready Optimization
  • De-lighting & Texture Cleanup
What's Included

What's Included in Our 3D Scan Cleanup

01

Manual Retopology

Clean, animation- and subdivision-ready quad topology built in Maya and ZBrush from dense raw scans.

02

Mesh Repair & Hole Patching

Removal of scan noise, artifacts and non-manifold geometry, plus accurate reconstruction of unscanned areas.

03

UV Unwrapping & Texture Baking

Clean UV layouts and high-resolution normal, diffuse and PBR texture maps baked from your high-poly scan.

Our Process

From Raw 3D Scan to Production-Ready Mesh

Scan & Spec Intake

You send your raw scan files (OBJ, FBX, STL, PLY) and target polycount or platform requirements.

Mesh Cleanup & Repair

We clean surface noise, fix scan holes and rebuild missing geometry in ZBrush.

Quad Retopology & UVs

We retopologize the model into clean quad meshes with optimized edge flow and UV maps in Maya.

Texture Baking & Delivery

We bake high-resolution maps and deliver clean files ready for rendering, AR/VR, gaming or manufacturing.

Why Choose Us
Why Choose Us

Why Studios & Brands Trust Our Scan Cleanup

  • Clean Topology & Flawless Edge Flow
  • Game, Web, and AR-Ready Optimization
  • Fixing the Unscannable
  • Multi-Format Pipeline Integration
FAQ

Frequently Asked Questions

What is 3D scan cleanup and why is it necessary?

Raw photogrammetry and LiDAR 3D scans produce unorganized, high-poly meshes with millions of erratic triangles, holes, and noisy textures. Scan cleanup converts this into a clean, optimized quad topology suitable for production.

Do you perform retopology and UV unwrapping?

Yes. We rebuild the geometry using clean edge flow (retopology), create efficient UV texture coordinates without stretching, and bake diffuse, normal, roughness, and ambient occlusion maps.

Can the cleaned 3D models be used in game engines and AR/VR apps?

Yes. We optimize the polygon budget specifically for target platforms: real-time mobile AR (under 50k–100k polygons) or cinematic high-fidelity game engines like Unreal Engine 5 and Unity.

What file formats do you accept and deliver?

We accept raw scan point clouds and meshes in OBJ, STL, PLY, FBX, or WRL. We deliver production-ready FBX, OBJ, GLB/glTF, and USDZ files with full PBR texture maps.

Ready to start your 3D project?

Send us your product files, floor plans or reference photos and we'll reply with a quote within 24 hours.